Saturday, March 13, 2010 :::
SC2 Micro revisitedTeamLiquid a publié un article intéressant sur le micro-management dans SC2 comparé au premier volet, dans la mesure où il est un aspect essentiel à partir d'un certain niveau dans Brood War (imaginez un reaver sans micro-management): http://www.teamliquid.net/forum/viewmessage.php?topic_id=115733Quelques extraits choisis: "There is so little difference possible between two players when they’re attacking each other that the games just play out as build order vs. build order. Once you’re ahead it’s really hard to give away your advantage because even if your units get caught off guard they will still do the right thing in battle. Zergling surround and worker micro is something that was so important to the early game of Brood War, that decided games based on how you performed it. That element is completely gone now. If you have enough Zerglings you’ll just kill your opponent almost regardless of what he does"
"The people who think you have to be faster are either idiots or didn't play Brood War," said InControl, an American and a newly converted Protoss user. "This game is 100% an easier game that is dumbed down and made that way with purpose so more people can enjoy some success or at least feel like they can compete. This is an excellent short term business model and is unfortunately the general trend in modern video games. StarCraft 2 is gorgeous, fun, and rewards creativity. It is challenging and will have a high ceiling for skill, don't get me wrong. But it does fall short from SCBW in terms of competitive reward and ability. It just simply does."
"The problem, however, is that I am not sure that the action will be as immediately understandable to observers. I'm afraid this is going to be more like Counter-Strike, where observing for the uninitiated is boring as hell because you don't understand the subtleties without having played a lot and big battles just end up having way too many details in them for a casual observer to understand them all. "Du pour et du contre bien sûr. La beta de SC2 n'étant sortie qu'il y a une semaine et demi, je pense très personnellement qu'il est un peu tôt pour se forger une opinion pertinente sur le sujet. Labels: Des bisous zergs dans le cou, Du pour et du contre, Les coréens vont-ils continuer à hurler pendant la proleague?, Les Protoss n'ont pas d'hygiène corporelle, Starcraft 2
::: posted by Lapsus van de Zloot at 11:01 AM

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