Wednesday, October 10, 2007 :::
Spore's Infinite Universe
Anything we say about the future of gaming has to start with Spore, a game from Will Wright (The Sims, Sim City) that no one would have even believed possible if they hadn't actually seen it in action. In Spore, you start out as a single-celled organism ...
... and evolve into a creature of your own design ...
... then form tribes ...
... then cities ...
... then planets ...
... then interplanetary travel ...
... which lets you visit other planets teeming with infinite varieties of alien life. Yes, guys, you can then build warships and wipe them out.
This sounds like a ridiculous crack fantasy to any gamer who's ever dropped $60 on a game and blown through all 12 levels in eight hours. How the hell do you fit an “infinite” number of planets and aliens on a few DVD’s worth of data?
The answer is a technique called procedural generation, which just means the game doesn’t have to store millions of creatures, it just stores the methods by which they can be built. You, the gamer, make the creatures.
Your malformed abominations, along with all the civilization and technologies that spring from your deranged imagination, are automatically uploaded online where they become part of the Spore universe. Those other planets you get to travel to? They're all created by other gamers.
They're planning on half a million stars with millions of planets orbiting. When we say "infinite," we mean it. We're talking about a game you could literally spend the rest of your natural life exploring without ever reaching the end.
Whether or not this particular game becomes a hit, this method of game creation is the inevitable future. A whole lot of what sucks about games right now--specifically, the huge art budgets that force publishers to cash in with shitty licensed games--will go by the wayside. Game makers won't have to construct a whole digital universe; they can simply provide the blueprint and distribute the creation process to millions of people like you and me.
Labels: Jeu vidéo
::: posted by Tranxenne at 12:30 PM