Tuesday, April 25, 2006 :::
Si vous ne savez pas quoi faire les prochains mois :

EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.
One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow.
EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.

Pas là, putain ! C'est la Suisse !
The ultimate goal in EVE is power. It can be power over the market, military dominance, financial power, or political power. These are all achievable in EVE at degrees varying from local system, regional level, or even universe-wide. EVE caters to many different play styles, ranging from the hard core combat commander to the patient miner, and there are corporations that have very different goals; most require all types of players to function properly,so no matter what type of player you are, there is a place for you in EVE, even if you decide to carve it out yourself.
The basic role-playing and space simulation aspects of EVE are really just the tip of the iceberg. When players band together to form factions and alliances, the game becomes a grand-scale strategic drama. Political intrigue, corporate espionage, and the very essence of Darwinism bring dimension and depth to the game as the struggle for fame and fortune ebbs and flows with each new day in EVE.
However, the level at which each player decides to participate is a matter of personal choice. The game leaves ample room for continual progress and variety in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunter is a never-ending task as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest. Solo players are also able to hire out their services as mercenaries or hit men to other players or player-run corporations.

You start off in EVE with a frigate-class starship, a basic vessel capable of several tasks, but achieving none with spectacular effectiveness. There are many types of starships, with each race having their own unique designs and varied abilities. According to your preferences, you might want to work towards a ship with a larger carrying capacity, is better suited for mining, has a more powerful array of weapons, or rockets through space much faster.
Le trailer (Attention les yeux!)
Le site
::: posted by Tranxenne at 4:30 PM
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Un blog sympa, avec un peu trop de rose.
::: posted by Tranxenne at 4:25 PM
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Monday, April 24, 2006 :::
On me dit rancunier.
::: posted by Esamurai at 11:30 PM
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Sunday, April 23, 2006 :::
A propos...
::: posted by Tranxenne at 8:29 AM
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